![]() “I charge towards him, drawing my sword / dropping to the ground / slashing at his legs as I slide past / hop to my feet / and dig my sword into his back from behind.” The game I most often use for this is Wushu. These games usually sacrifice intricate tactics and puzzles for a more cinematic combat experience. In contrast, I’ve been discovering the joy of more narrative combat resolution systems. But it doesn’t sound like a fight it sounds more like a general’s battle strategy. And that’s great! I love playing those games. This method of combat resolution is a lot of fun, and really gives players a sense of control, precision, and tactical planning. Steven, you just keep refreshing your Song of Faith for us. Hopefully, her extended crit range will let the attack finish him off. ![]() Then John is going to cast Fleeting foot on Susan, she’ll charge from behind cover across the 10 square space, and use the backstab on the head Goblin. I’m going to charge into the group with my Warrior’s Light ability, moving 6 squares, dealing 6 damage, and stunning three of them. The GM creates a combat scenario, and the players must use abilities, items, spacing, weapons, mana, HP, and more to overcome it.Įver since I discovered Wushu, a game that lets you choreograph collaborative kung-fu fight scenes, I’ve been searching for something else to scratch that itch.Ī traditional RPG combat might look like this: A lot of tabletop RPGs have a heavy focus on combat, but most of them treat combat as an intricate, tactical puzzle. ![]()
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